
BUILDING PRODUCTSTHAT SOLVE REAL PROBLEMS.
From data model to deploy — web applications, premium interfaces and AI features engineered past the demo, into production.


THE DEVELOPER BEHIND THE BUILD
I'm a builder at heart. I love turning ideas into real, impactful products that solve real problems — constantly learning, experimenting and shipping what matters.
- NAME
- Pranav Jha
- ROLE
- Full Stack Developer · Entrepreneur
- EXPERIENCE
- 3+ years shipping web & AI products
- EDUCATION
- Bachelor of Technology, Computer Science
- TECH STACK
- TypeScript · React · Node.js · Python · Gemini · LangChain · RAG · Agents
- LOCATION
- India · Working worldwide
- CURRENT FOCUS
- AI-first products & premium interfaces

Component architecture, motion design and pixel discipline. I build interfaces that stream fast, feel alive and hold up under real product complexity.
APIs designed like products: predictable, documented, observable. Data models built to survive scale — and the 3 a.m. incident.
Containerized deploys, CI/CD and infrastructure that stays boring — in the best possible way. Ship on Friday, sleep on Saturday.
From prompt to production: retrieval pipelines, evals and agentic workflows that make it past the demo and into users' hands.
Gameplay systems, real-time rendering and interaction feel — building worlds in Unreal and Unity with the same product discipline as the web.
UPSTAGEX PRIVATE LIMITED
- Next.js
- Nest.js
- GCP
- Gemini
- Building India's influencer marketing platform — creator discovery, digital contracts and milestone escrow in one flow.
- Shipped Xerxes AI: drafts briefs, matches creators and suggests pricing across 10 lakh+ vetted profiles.
APP MECHANIC
- UE5
- C++
- Blueprints
- Android Studio
- Built Microdose — a vertical short-drama app in the ReelShort mould, where playable mini-games unlock the next episode.
- Designed the game-to-episode unlock loop that turns watching a series into playing through it.
- Shipped Unreal Engine 5 gameplay to Android: C++ and Blueprints packaged and debugged through Android Studio.
IDZ DIGITAL
- UE5
- C++
- Blueprints
- Meta VR Kit
- Worked on Kaal Yoddha, a UE5 action-adventure set in dark Indian mythology — gameplay systems in C++ and Blueprints.
- Prototyped the VR build on the Meta headset kit, adapting the PC game's mechanics for headset play.

MEBIUS
One surface. No inside, no outside. An AI that sits beside you and points — screen guidance in the language you actually think in, for the two billion people software was never designed for.
- Hold a key, ask aloud in Hindi or English — a voice answers while a marker lands on the exact control you need.
- One shared core behind thin Windows and Android shells: adding a language or a portal touches one repository, never four.
- Points, never takes. On-device Scam Shield flags known fraud screens locally, without transmitting what it sees.
- Windows
- Android
- Vision Models
- On-Device AI

UPSTAGEX
India's influencer marketing platform — brief to payout in one workflow brands and creators can both trust.
- Creator discovery across 10 lakh+ vetted profiles, filtered 20 ways and matched by Xerxes AI.
- Auto-generated digital contracts backed by milestone-based escrow releases.
- Deliverable tracking, approvals and a permanent record of every deal.
- Next.js
- Nest.js
- GCP
- Gemini

SEKIROWHO
Souls-like action game built in Unreal Engine 5.
- Used UE5 Behavior Trees to build modular and reactive enemy AI.
- Designed combo, dodge and lock-on combat systems for engaging melee gameplay.
- Tuned boss stat progression and enemy phases to enrich challenge and pace.
- UE5
- C++
- Blueprints
- Behavior Trees